Software Engineer — Donald Glover (Childish Gambino)
Remote (Oct 2017 - Nov 2018)
Worked with product manager and backend engineers to develop and release the second major iteration of the PHAROS event app (built with Xamarin in C#), which provides customized ticketing and merchandising solutions to the upcoming PHAROS event in New Zealand November 2018
Implemented features including dynamic backgrounds to provide an exclusive experience for ticket holders and dynamic QR codes to prevent scalping
iOS Engineer Intern — Tinder Inc.
Los Angeles, CA (May - Aug 2017)
Software Engineer Intern — Uber Technologies Inc.
San Francisco, CA (Aug - Dec 2016)
Major contributions to Streamgate (a real-time messaging service in Java with Netty), including connection pooling (2X speed improvement), metrics integration and asynchronous unit testing
Optimized status update experience for Uber riders in Go and Javascript by pushing real-time updates to mobile apps
Measured and analyzed network efficiency of the real-time push channel on the new Uber iOS app in Swift
Mobile Software Engineer Intern — Eventbrite Inc.
San Francisco, CA (Jan - Apr 2016)
Restyled the Eventbrite Organizer iOS app in Swift with programmatic Auto Layout
Worked closely with designers to build modular UI components (reused across the app)
Independently completed hardware integration for a new third-party credit card reader with creative workarounds against SDK limitations
Automated the process of taking localized screenshots with XCUITest
iOS Developer Intern — Kik Interactive Inc.
Waterloo, ON (May - Aug 2015)
Implemented the serialization and persistence layer and the UI for Suggested Responses (a feature that enables frictionless interaction with bots on Kik Messenger)
Built the UI for interacting with Kik Codes (scannable QR codes that enable instant connections with users and bots)
Developed a protocol that deep-links any in-app settings page
Game Developer Intern — Skytree Digital Ltd.
Hong Kong (Jan - Aug 2014)
Collaborated with a graphic designer to design and develop Dodge or Die, a mini-game for iOS and Android (built using C# and Unity)
Projects
Founder / iOS Developer — Magnet Pig
Hong Kong (Sep 2011 - Oct 2013)
Founded a team of five in high school to design, develop and market Magnet Pig, a physics-based puzzle game for iOS (built using Objective-C, Cocos2D)
Ranked the Top Paid App on the Hong Kong App Store at launch
Awards
WWDC 2015 Scholarship — Apple Inc.
San Francisco, CA (June 2015)
One of 350 students worldwide selected to attend WWDC 2015
Developed a highly interactive “about me” app with custom UI components to showcases my creativity and technical skills
WWDC 2014 Scholarship — Apple Inc.
San Francisco, CA (June 2014)
One of 200 students worldwide selected to attend WWDC 2014
Developed a highly interactive “about me” app with custom UI components to showcases my creativity and technical skills
WWDC 2013 Scholarship — Apple Inc.
San Francisco, CA (June 2013)
One of 150 students worldwide selected to attend WWDC 2013
Education
Bachelor of Computer Science — University of Waterloo